using Game.Core;
using Game.Main.Model;
using Game.Manager;

namespace Game.Component
{
	public class TissueBoxItem : CreateItemMachineItem
	{
		public override void Init(ItemArchiveData data)
		{
			base.Init(data);
		}

		public override void ReleaseAttachItem(BaseItem item)
		{
			base.ReleaseAttachItem(item);
			Singleton<AudioManager>.Instance.PlaySound("sound_paper");
		}
	}
}
